League Rules

Fixtures 

All fixtures will be published HERE 

Match Times 

U13  EAGLES 11:00am-13:00pm

U18  FALCONS 13:00 – 15:00pm

Matches must start on time.

Match Format

Junior League teams will consist of 3 Players Per Team with each player playing 2 singles each plus 1 doubles match.

Team Eligibility Rule

Each team can only play a REGISTERED player that has been officially done via our online system. Any players who have not registered will not be eligible to play the matches and if they turn up on the day won’t be allowed to play.

Team “No Shows”

All matches should be played on the date in the fixture list. Any team struggling to get team out will need to register a reserve player to make sure the games happen on the dates we have setout.

Doubles Order

Doubles team can be formed with any registered member of the team.

Teams with more than one team

In a situation where there are two teams from one club,  we will allow members of the B/C teams to play up in 1 match as a reserve.

The Racket

– The racket can be any size, shape or weight but the blade shall be flat and rigid.
– The surface covering material shall be matt and bright red on one side and black on the other.
– At least 85% of the blade thickness shall be of natural wood.

Definitions

– A rally is the period which the ball is in play.
– A let is a rally of which the result is not scored.
– A point is a rally of which the result is scored.
– The server is the player due to strike the ball first in the rally.
– The receiver is the player due to strike the ball second in a rally.
– The ball shall be regarded as passing over or around the net assembly if it passes anywhere other then between the net and the net post or between the net and the playing surface.

The Service 

Service shall start with the ball resting freely on the open palm of the server’s stationary free hand. The server shall then project the ball near vertically upwards, without imparting spin, so that it rises at least 16cm after leaving the palm of the free hand and then falls without touching anything before being struck. As the ball is falling the server shall strike it so that it touches first his or her court and then, after passing over or around the net assembly, touches directly the receiver’s court; in doubles, the ball shall touch successively the right half court of server and receiver. From the start of service until it is struck, the ball shall be above the level of the playing surface and behind the server’s end line, and it shall not be hidden from the receiver by the server or his or her doubles partner or by anything they wear or carry. As soon as the ball has been projected, the server’s free arm and hand shall be removed from the space between the ball and the net.

The space between the ball and the net is defined by the ball, the net and its indefinite upward extension. It is the responsibility of the player to serve so that the umpire or the assistant umpire can be satisfied that he or she complies with the requirements of the Laws, and either may decide that a service is incorrect. If either the umpire or the assistant umpire is not sure about the legality of a service he or she may, on the first occasion in a match, interrupt play and warn the server; but any subsequent service by that player or his or her doubles partner which is not clearly legal shall be considered incorrect. Exceptionally, the umpire may relax the requirements for a correct service where he or she is satisfied that compliance is prevented by physical disability.

The Return 

The ball, having been served or returned shall be struck so that it passes over or around the net assembly and touches the opponents court, either directly or after touching the net assembly.

The Order of Play 

In singles the server shall make a first service and the receiver shall make a return and thereafter alternately shall each make a return.

In doubles, the server shall first make a service, the receiver shall then make a return, the partner of the server shall then make a return, the partner of the receiver shall then make a return and thereafter each player in turn in that sequence shall make a return.

A Point

Unless the rally is a let, a player shall score a point
if an opponent fails to make a correct service;
if an opponent fails to make a correct return;
if, after he or she has made a service or a return, the ball touches anything other than the net assembly before being struck by an opponent;
if the ball passes over his or her court or beyond his or her end line without touching his or her court, after being struck by an opponent;
if an opponent obstructs the ball;
if an opponent deliberately strikes the ball twice in succession;
if an opponent strikes the ball with a side of the racket blade whose surface does not comply with the requirements of 2.4.3, 2.4.4 and 2.4.5;
if an opponent, or anything an opponent wears or carries, moves the playing surface;
if an opponent, or anything an opponent wears or carries, touches the net assembly;
if an opponent’s free hand touches the playing surface;
if a doubles opponent strikes the ball out of the sequence established by the first server and first receiver;
as provided under the expedite system (2.15.4).
if both players or pairs are in a wheelchair due to a physical disability and
his or her opponent does not maintain a minimum contact with the seat or cushion(s), with the back of the thigh, when the ball is struck;
his or her opponent touches the table with either hand before striking the ball;
his or her opponent’s footrest or foot touches the floor during play.
as provided under the order of play (2.8.3).

A Game

A game shall be won by a player or pair first scoring 11 points unless both players or pairs score 10 points, when the game shall be won by the first player or pair subsequently gaining a lead of 2 points.

A Match

A match shall consist of the best of three games.